Steal and Cure a Zombie Pen Location and Setup Guide
In Steal and Cure a Zombie, your pen is located directly at your home base next to the laboratory. After escaping the hallway and using the vacuum, you place cured zombies into this dedicated enclosure to collect passive income.

In Steal and Cure a Zombie, your pen is located directly at your home base next to the laboratory. After escaping the hallway and using the vacuum, you place cured zombies into this dedicated enclosure to collect passive income.
Where to Find Your Pen at Base
Each player has a personal station inside the 6-player server. Your pen sits immediately beside your treatment laboratory station in the home area. After you break away from the guardian and enter the safe zone location, you step into the player base zone.
The primary layout places your laboratory equipment, treadmills, and pen closely together. Once inside the lab location, you interact with the treatment apparatus. As soon as the cleansing phase ends, walk a few paces to the fenced pen enclosure on your plot. Walking into the pen boundary allows you to deposit the treated creature directly into an open position.
How the Pen Functions in the Gameplay Loop
The official Roblox game description published by developer KuinfWorld outlines five concrete phases:
- Steal a zombie from the hunt hallway.
- Escape the guardian and reach the safe zone.
- Cure it in your lab with the vacuum.
- Put it in your pen to earn money.
- Train on treadmills and explore all the zones.
Learning how to use the vacuum prepares the creature for placement. Uncured zombies cannot enter the pen; the holding fence only accepts creatures that have finished laboratory treatment. Once inside, the cured zombie stays in place and produces currency over time, which explains how to earn money throughout each session.
Pen Decisions and Capacity Options
Deciding how to expand your holding space depends on current server earnings and whether you have spare Robux. The following decision table compares the primary methods for housing cured zombies on your plot:
| Pen Option | When to Select | What You Commit |
|---|---|---|
| Standard base pen | Storing your first cured catches during early gameplay | No additional Robux cost |
| +1 Pen Slot pass | Holding an extra high-earning catch without discarding current occupants | 449 Robux one-time purchase |
| VIP pen pass | Gaining a dedicated VIP pen area alongside permanent 1.5x cash and speed | 399 Robux one-time purchase |
Managing Cured Creatures in the Pen
Understanding how to put zombies in the pen prevents bottlenecks at your station. Because base pen capacity is limited, you must occasionally evaluate the income of each occupant. A creature with higher displayed income, such as Cinderus or Apocalypse, generates significantly more money than an entry-level desert or hallway catch.
If all slots in your pen are occupied and you bring home a superior catch, inspect your existing roster. You can replace the lowest-earning specimen with your new catch or purchase the extra slot pass for 449 Robux. Upgraded pens preserve your existing earners while letting new high-value specimens generate steady income simultaneously.
Next step
Safe Zone Location
Learn where to find the safety boundary between the hunt hallway and your laboratory to secure captures.
