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Steal and Cure a Zombie Pen Location and Setup Guide

In Steal and Cure a Zombie, your pen is located directly at your home base next to the laboratory. After escaping the hallway and using the vacuum, you place cured zombies into this dedicated enclosure to collect passive income.

Steal and Cure a Zombie Pen Location and Setup Guide

In Steal and Cure a Zombie, your pen is located directly at your home base next to the laboratory. After escaping the hallway and using the vacuum, you place cured zombies into this dedicated enclosure to collect passive income.

Where to Find Your Pen at Base

Each player has a personal station inside the 6-player server. Your pen sits immediately beside your treatment laboratory station in the home area. After you break away from the guardian and enter the safe zone location, you step into the player base zone.

The primary layout places your laboratory equipment, treadmills, and pen closely together. Once inside the lab location, you interact with the treatment apparatus. As soon as the cleansing phase ends, walk a few paces to the fenced pen enclosure on your plot. Walking into the pen boundary allows you to deposit the treated creature directly into an open position.

How the Pen Functions in the Gameplay Loop

The official Roblox game description published by developer KuinfWorld outlines five concrete phases:

  1. Steal a zombie from the hunt hallway.
  2. Escape the guardian and reach the safe zone.
  3. Cure it in your lab with the vacuum.
  4. Put it in your pen to earn money.
  5. Train on treadmills and explore all the zones.

Learning how to use the vacuum prepares the creature for placement. Uncured zombies cannot enter the pen; the holding fence only accepts creatures that have finished laboratory treatment. Once inside, the cured zombie stays in place and produces currency over time, which explains how to earn money throughout each session.

Pen Decisions and Capacity Options

Deciding how to expand your holding space depends on current server earnings and whether you have spare Robux. The following decision table compares the primary methods for housing cured zombies on your plot:

Pen OptionWhen to SelectWhat You Commit
Standard base penStoring your first cured catches during early gameplayNo additional Robux cost
+1 Pen Slot passHolding an extra high-earning catch without discarding current occupants449 Robux one-time purchase
VIP pen passGaining a dedicated VIP pen area alongside permanent 1.5x cash and speed399 Robux one-time purchase

Managing Cured Creatures in the Pen

Understanding how to put zombies in the pen prevents bottlenecks at your station. Because base pen capacity is limited, you must occasionally evaluate the income of each occupant. A creature with higher displayed income, such as Cinderus or Apocalypse, generates significantly more money than an entry-level desert or hallway catch.

If all slots in your pen are occupied and you bring home a superior catch, inspect your existing roster. You can replace the lowest-earning specimen with your new catch or purchase the extra slot pass for 449 Robux. Upgraded pens preserve your existing earners while letting new high-value specimens generate steady income simultaneously.

Next step

Safe Zone Location

Learn where to find the safety boundary between the hunt hallway and your laboratory to secure captures.