Steal and Cure a Zombie Lab Location: Reaching Your Curing Station
Steal and Cure a Zombie lab location sits past the safe zone at your base, where you take captured targets after escaping the guardian. Your laboratory houses the vacuum needed to treat infections before moving cured specimens to income pens.

Steal and Cure a Zombie lab location sits past the safe zone at your base, where you take captured targets after escaping the guardian. Your laboratory houses the vacuum needed to treat infections before moving cured specimens to income pens.
Finding the Lab After Safe Zone Escape
The laboratory serves as step three in the game loop defined by KuinfWorld on the official Roblox experience page. When you leave the hunt hallway with a creature, you must evade the pursuing guardian before doing anything else. The safe zone marks the boundary where that chase ends.
Once you cross into safety, head directly into your personal base plot. The lab is positioned here alongside your holding pen and training treadmills. Trying to treat a target before completing your return run is impossible because laboratory tools only activate once the captured specimen reaches your base grounds. Players learning how to reach the safe zone should treat surviving the return path as a prerequisite to lab access.
Laboratory Curing Loop and Vacuum Treatment
Inside your lab, the primary interactable station is the vacuum. Operating the standard vacuum pulls away visible infections until the creature transitions into its cured appearance. Once the treatment completes, pick up the cured creature and carry it over to your pen to generate money.
Running this station efficiently depends on understanding how to use the vacuum rather than upgrading equipment prematurely. Upgraded vacuums appear in the shop for players who want faster manual cleaning. However, if your current vacuum already handles treatment without causing a bottleneck, prioritizing speed on base treadmills allows you to reach further zones such as the Moon area or Dragon region. After curing, following the steps for how to put zombies in the pen secures your cash generation.
Laboratory Treatment Upgrades and Gamepasses
Players who want to modify how their lab operates can choose between manual cleaning tools and specific store passes. KuinfWorld lists several optional store upgrades on the experience page that alter curing duration and creature output.
| Curing Method | Intended Situation | Cost or Requirement |
|---|---|---|
| Standard Vacuum | Clearing visible infections during routine runs | Base tool use or in-game shop upgrade |
| Instant Cure | Eliminating treatment duration entirely | 149 Robux gamepass |
| Lucky Cure | Rolling twice to keep a larger cured creature size | 149 Robux gamepass |
Evaluating these gamepasses comes down to identifying which constraint impacts your session. Instant Cure directly targets treatment time, which benefits players who return frequently from quick runs. Lucky Cure provides a second size roll per cure rather than boosting speed, making it relevant for players targeting higher displayed income from advanced catches like Apocalypse or Cinderus.
Next step
Secret Zombie
Learn how to target Secret zombies like Cinderus, survive the return run, and decide when to replace existing pen members.
